Dead Space Chapter 7: Into The Void Collectible Locations

There is a total of 30 Collectibles in Chapter 7: Into The Void. 15 of the Collectibles are Story-related (unmissable) and will unlock naturally.

Below the video you’ll find a full list of all Collectibles. The video covers everything that you need to collect which are missable. If you miss a physical Log, you can return later and pick it up.

Everything on the USG Ishimura (except Collectibles and a Trophy earned in Chapter 9) can be collected up until the point of no return in Chapter 11, except certain Logs triggered by certain actions in different Chapters. At the end of Chapter 11 you’ll be prompted with a dialogue box asking you if you want to leave the ship.


dead space chapter 6

Dead Space Chapter 6: Environmental Hazard Collectible Locations

There is a total of 35 Collectibles in Chapter 6: Environmental Hazard. 19 of the Collectibles are Story-related (unmissable) and will unlock naturally.

Below the video you’ll find a full list of all Collectibles. The video covers everything that you need to collect which are missable. If you miss a physical Log, you can return later and pick it up.

Everything on the USG Ishimura (except Collectibles and a Trophy earned in Chapter 9) can be collected up until the point of no return in Chapter 11, except certain Logs triggered by certain actions in different Chapters. At the end of Chapter 11 you’ll be prompted with a dialogue box asking you if you want to leave the ship.


dead space remake 100%

Dead Space Chapter 5: Lethal Devotion Collectible Locations

There is a total of 19 Collectibles in Chapter 5: Lethal Devotion. 10 of the Collectibles are Story-related (unmissable) and will unlock naturally.

Below the video you’ll find a full list of all Collectibles. The video covers everything that you need to collect which are missable. If you miss a physical Log, you can return later and pick it up.

Everything on the USG Ishimura (except Collectibles and a Trophy earned in Chapter 9) can be collected up until the point of no return in Chapter 11, except certain Logs triggered by certain actions in different Chapters. At the end of Chapter 11 you’ll be prompted with a dialogue box asking you if you want to leave the ship.


dead space collectibles

Dead Space Chapter 4: Obliteration Imminent Collectible Locations

There is a total of 33 Collectibles in Chapter 4: Obliteration Imminent. 14 of the Collectibles are Story-related (unmissable) and will unlock naturally.

Below the video you’ll find a full list of all Collectibles. The video covers everything that you need to collect which are missable. If you miss a physical Log, you can return later and pick it up.

Everything on the USG Ishimura (except Collectibles and a Trophy earned in Chapter 9) can be collected up until the point of no return in Chapter 11, except certain Logs triggered by certain actions in different Chapters. At the end of Chapter 11 you’ll be prompted with a dialogue box asking you if you want to leave the ship.


dead space chapter 3

Dead Space Chapter 3: Course Correction Collectible Locations

There is a total of 30 Collectibles in Chapter 3: Course Correction. 11 of the Collectibles are Story-related (unmissable) and will unlock naturally.

Below the video you’ll find a full list of all Collectibles. The video covers everything that you need to collect which are missable. If you miss a physical Log, you can return later and pick it up.

Everything on the USG Ishimura (except Collectibles and a Trophy earned in Chapter 9) can be collected up until the point of no return in Chapter 11, except certain Logs triggered by certain actions in different Chapters. At the end of Chapter 11 you’ll be prompted with a dialogue box asking you if you want to leave the ship.


dead space reunion trophy guide

Dead Space All 12 Marker Fragments Locations (Secret Alternate Ending)

The Secret Alternate Ending is new to the Remake. There was only one ending in the original game from 2008. You need to collect all 12 Marker Fragments in New Game + to unlock the Secret Alternate Ending in Dead Space Remake. First you have to complete the game to unlock New Game +.

The Marker Fragments are ONLY available in NG+ – so you’ll have to get this trophy on your 2nd playthrough at the earliest. The 12th (and last) Marker Fragment are located in Chapter 11. After collecting all 12 Markers, you need to place them in Crew Quarters before proceeding with the story. Completing the story after placing the Markers will unlock the Secret Alternate Ending.

Marker Fragments by Chapter

  • Chapter 1 (1 Marker Fragment)
  • Chapter 2 (1 Marker Fragment)
  • Chapter 3 (1 Marker Fragment)
  • Chapter 4 (1 Marker Fragment)
  • Chapter 5 (2 Marker Fragments)
  • Chapter 6 (None)
  • Chapter 7 (2 Marker Fragments)
  • Chapter 8 (1 Marker Fragment)
  • Chapter 9 (None)
  • Chapter 10 (2 Marker Fragments)
  • Chapter 11 (1 Marker Fragment)

Dead Space Remake Guide

Dead Space Remake Trophy Guide & Roadmap


Roadmap

  • Estimated trophy difficulty: 6/10
  • Approximate amount of time to platinum:  19-25 Hours
  • Offline Trophies: 48 (1trophy, 2trophy, 10trophy, 35trophy)
  • Online Trophies: 0
  • Hardest Trophiestrophy Untouchable
  • Number of missable trophies: 0
  • Glitched trophies: 0
  • Does difficulty affect trophies?: Yes, you need to complete the game on Impossible Difficulty
  • Minimum Playthroughs: 2
  • PS4/PS5 Crossbuy: Yes
  • Free-Roam / Chapter Select after Story?: 
  • Release Date: January 27, 2023

STEP 1: Complete the Game on any Difficulty using only the Plasma Cutter + All Collectibles + 3 Side Missions (7-9 Hours)

I recommend that you complete the game on “Story” or “Easy” difficulty using only the Plasma Cutter on your first playthrough. On lower difficulties you can save up more Credits, you can sell Med Packs and excess ammo. This can potentially save some time later on.

Completing the game using only the Plasma Cutter is quite easy, so don’t worry to much about the difficulty, no matter which you choose.

Besides the above, I recommend following this guide – Dead Space All Collectible Locations [Logs, Upgrades, Marker Fragments, Nodes etc.]

You need to collect all Collectibles and complete the 3 Side Missions. Then you can skip them on your New Game Plus playthrough (beside Nodes which are used for all upgrades). The 3 Side Missions can be completed up until the point-of-no-return in Chapter 11. Be sure to have completed the Side Missions by then. The Missions are included in the linked guide above with minimal back-tracking. Also keep and eye out for the 3 chapter-specific trophies listed below.

Side Mission overview:

  • Mission 1: Scientific Methods (trophy Whole Again) – Can be started in Chapter 2, and completed as early as Chapter 10.
  • Mission 2: Premeditated Practices (trophy Final Regeneration) – Can be started in Chapter 6, and completed as early as Chapter 7.
  • Mission 3: You Are Not Authorized (trophy Full Clearence) – Can be started in Chapter 2, and completed as early as Chapter 10.

Chapter-specific trophies overview:

Trophies earned during this step:

STEP 2: Complete New Game Plus and earn the Secret Alternate Ending + Fully Upgrade Everything + 30 Kills with every Weapon (6-8 Hours)

Complete the game again using your save from your first playthough. Start New Game Plus from the main menu. This time you need to collect all the Nodes again, and purchase enough Nodes to upgrade all weapons and the suit.

There’s a new Collectible that spawns in New Game Plus – the 12 Marker Fragments. You need to collect all 12 and place them at a specifc spot in Crew Quarters, this will unlock the Secret Alternate Ending (trophy Reunion). Be sure that you place the 12 Markers as soon as you collect the last one in Chapter 11.

For more info, refer to the specific trophy or the Collectible Guide – Dead Space All Collectible Locations [Logs, Upgrades, Marker Fragments, Nodes etc.]

Trophies earned during this step:


STEP 3: Complete the game on Impossible (6-8 Hours)

The Impossible difficulty as not nearly as difficult as the original game. The only issue is that you difficulty reverts to “Hard” if you die, making this a kind of permadeath mode.

There are multiple workarounds to this trophy. The first option is to upload your save to the PS+ cloud – that way you can download your uploaded save if you die.

Another option is to quickly pause the game if you happen to die (watch a death animation or red screen), quit to main menu and hit continue. That way the game won’t have time to register the death and you’ll be able to continue on Impossible.


Trophy Guide

Concordance Officer
Collect all Trophies.

Collect all other trophies to unlock the Platinum.

Welcome Aboard
Complete Chapter 1 on any difficulty setting.

Automatic story-related trophy, cannot be missed.

Lab Rat
Complete Chapter 2 on any difficulty setting.

Automatic story-related trophy, cannot be missed.

All Systems Go
Complete Chapter 3 on any difficulty setting.

Automatic story-related trophy, cannot be missed.

Cannon Fodder
Complete Chapter 4 on any difficulty setting.

Automatic story-related trophy, cannot be missed.

True Believer
Complete Chapter 5 on any difficulty setting.

Automatic story-related trophy, cannot be missed.

Greenhouse Effect
Complete Chapter 6 on any difficulty setting.

Automatic story-related trophy, cannot be missed.

S.O.S.
Complete Chapter 7 on any difficulty setting.

Automatic story-related trophy, cannot be missed.

Strange Transmissions
Complete Chapter 8 on any difficulty setting.

Automatic story-related trophy, cannot be missed.

Wreckage
Complete Chapter 9 on any difficulty setting.

Automatic story-related trophy, cannot be missed.

Keeper of the Faith
Complete Chapter 10 on any difficulty setting.

Automatic story-related trophy, cannot be missed.

Betrayed
Complete Chapter 11 on any difficulty setting.

Automatic story-related trophy, cannot be missed.

Exodus
Complete Chapter 12 on any difficulty setting.

Automatic story-related trophy, cannot be missed.

Final Regeneration
Discover the Hunter’s origins.

This trophy is a part of the following guide – Dead Space All Collectible Locations [Logs, Upgrades, Marker Fragments, Nodes etc.]

Whole Again
Pursue Nicole’s investigation.

This trophy is a part of the following guide – Dead Space All Collectible Locations [Logs, Upgrades, Marker Fragments, Nodes etc.]

Set A Benchmark
Complete the game on Medium difficulty or above.

Difficult-related trophies stack. You can complete the game on “easy” or “story” for your first two playthroughs if you want. This trophy will unlock when you complete the game on “Impossible.”

Untouchable
Complete the game in Impossible Mode.

This trophy has been changed from the original Dead Space. This time the difficulty setting is “hard,” and the only catch is that dying reverts your save to a lower difficulty – meaning you have to beat “Impossible” difficulty without dying.

There are multiple workarounds to this trophy. The first option is to upload your save to the PS+ cloud – that way you can download your uploaded save if you die.

Another option is to quickly pause the game if you happen to die (watch a death animation or red screen), quit to main menu and hit continue. That way the game won’t have time to register the death and you’ll be able to continue on Impossible.

Trusted Contractor
Complete New Game Plus on any difficulty mode.

You unlock New Game Plus after completing the game. Simply complete the game again to unlock the trophy. The only difference in NG+ is the appearence of a new Collectible (Marker Fragments) along with the option to unlock the Secret Alternate Ending.

You can only choose the difficulty you previously completed the game on, which means you can’t choose Impossible difficulty in NG+ to make it easier.

Full Arsenal
Own every weapon in the game.

There is a total of 7 actual weapons in the game, along with Stasis and Kinesis Module. The Plasma Cutter and to Modules are story-related. The rest are missable until the point-of-no-return. Refer to Dead Space All Collectible Locations [Logs, Upgrades, Marker Fragments, Nodes etc.] for their locations.

List of weapons:

  • Plasma Cutter – Chapter 1
  • Stasis Module – Chapter 1
  • Kinesis Module – Chapter 2
  • Pulse Rifle – Chapter 2
  • Ripper – Chapter 3
  • Flamethrower – Chapter 3
  • Contact Beam – Chapter 4
  • Line Gun – Chapter 5
  • Force Gun – Chapter 6

Built To Order
Install every weapon upgrade.

There is a total of 21 Weapon Upgrades in the game – 3 for each weapon.

Refer to Dead Space All Collectible Locations [Logs, Upgrades, Marker Fragments, Nodes etc.] for the locations of all weapon upgrades. Some upgrades need to be purchased from the shop.

Note: The trophy unlocks when you visit the Bench and look on every weapon branch, after finding and purchasing every upgrade at the shop.

Autofire
Kill 30 enemies with the Pulse Rifle.

Simply kill 30 enemies with the Pulse Rifle. You can get all weapon related trophies on your second playthrough in NG+, after you completed the game using only the Plasma Cutter.

Live with the Hot Ones
Kill 30 enemies with the Flamethrower.

Simply kill 30 enemies with the Flamethrower. You can get all weapon related trophies on your second playthrough in NG+, after you completed the game using only the Plasma Cutter.

A Cut Above
Kill 30 enemies with the Ripper.

Simply kill 30 enemies with the Ripper. You can get all weapon related trophies on your second playthrough in NG+, after you completed the game using only the Plasma Cutter.

Pusher
Kill 30 enemies with the Force Gun.

Simply kill 30 enemies with the Force Gun. You can get all weapon related trophies on your second playthrough in NG+, after you completed the game using only the Plasma Cutter.

Eviscerator
Kill 30 enemies with the Line Gun.

Simply kill 30 enemies with the Line Gun. You can get all weapon related trophies on your second playthrough in NG+, after you completed the game using only the Plasma Cutter.

Full Contact
Kill 30 enemies with the Contact Beam.

Simply kill 30 enemies with the Pulse Contact Beam. You can get all weapon related trophies on your second playthrough in NG+, after you completed the game using only the Plasma Cutter.

One Gun
Beat the game using only the Plasma Cutter.

This trophy is actually quite easy – the Plasma Cutter is easily the best weapon in the game. You’ll collect all upgrades on your first playthrough which is also your “Plasma Cutter only run” – put every Node into your Plasma Cutter branch and Suit branch.

Play on “Story” difficulty if you want to breeze through the game. But even on “Normal” it won’t be much of a challenge, but a more balanced challenge for any player.

Late in the story you can find the last Plasma Cutter upgrade which powers up your melee. This is very over-powered, even for Impossible difficulty. It can give you a bit more of an edge if your struggling.

Pack Rat
Place 25 items in Storage.

Simply visit any shop and put a total of 25 items into storage. This will come naturally over the course of the game.

Story Teller
Collect 75 Logs.

See trophy Legend Teller.

Legend Teller
Collect 150 Logs.

There is a total of 188 Logs in the game. Most Logs will unlock while following the main story. Story-related Logs counts towards your trophy progress. Realistically you only need to collect around 40-50 Logs.

Refer to Dead Space All Collectible Locations [Logs, Upgrades, Marker Fragments, Nodes etc.]

Merchant
Collect all Schematics.

There is a total of 13 Schematics in the game, but the trophy unlocks after collecting 12 of them. The reason behind it is because a Schematic in Chapter 9 is missable. You can’t return to the area after completing that specifc Chapter.

Refer to Dead Space All Collectible Locations [Logs, Upgrades, Marker Fragments, Nodes etc.] for all Schematic locations.

Marksman
Dismember 50 Limbs.

See trophy Surgeon

Surgeon
Dismember 500 Limbs.

The best ways to eliminate enemies is by dismembering limbs. That is one of the core mechanics in Dead Space. This will come naturally on your first playthrough.

Wishbone
Rip off a dangling limb using Kinesis.

This trophy sounds easy, but it’s not – it can prove quite frustrating. Whenever you shot a Necromorph, their limbs will take damage and start to deteriorate.When the limb is dangling, you need to use Kenesis to pull it off. The issue is that the limb falls off by itself quite fast.

Spam Stasis and focus on damaging a specifc shoulder joint with the Pulse Rifle. As soon as the limb starts to dangle, activate Kinesis and pull it off (Aim high with Kinesis, or else you pull of the bladed bone at the end of the Necromorphs hand).

Raise The Stakes
Pin an enemy.

This will most likely come naturally. There are two ways to pin enemies. First option is to pick up spike looking items around the ship with Kinesis and shoot them at the Necromrophs. The spikes have a white glow to them.

The other and far better option is to shoot of a necromorph arm/hand, use Kinesis on the bladed bone and shoot it back at them. The Necromorph needs to be pinned to a wall for the trophy to unlock.

Freeze
Use Stasis on 50 enemies.

This will unlock naturally on your first playthrough.

Backbreaker
Kill 10 enemies with a stomp attack.

This will most likely unlock naturally on your first playthrough.

Maxed Out
Fully upgrade all weapons and equipment.

You need to fully upgrade all 7 weapons along with the suit. Before that’s even possible, you need to collect/purchase all 21 Weapon Upgrades and purchase the Level 6 Suit.

It takes a total of 189 Nodes to fully upgrade everything. 59 Nodes can be picked up (found around the map and dropped from Brutes), then you get 10 Nodes for completing the game, and the last option to acquire Nodes is to purchase them at the shop for 10,000 Credits each.

That means that you can get at least 90 nodes on your forst playthrough (without purchasing any Nodes), then you can recollect the 59 Nodes in NG+. That leaves the last 42 Nodes to be purchased at the shop for a toal of 420,000 Credits. If you conserve ammo and sell everything else, you’ll have way more than enough Credits by the end of your NG+ playthrough.

There’s Always Peng!
Find the Peng Treasure.

The Peng Treasure have moved location since the original Dead Space. You find the Treasure near the start of Chapter 11.

As soon as you go down an elevator (your objective is to transport the Marker), turn around and move the objects with Kenesis to reveal som lockers. The Peng Treasure is located in the locker to the left.

Front Toward Enemy
Survive the Shooting Gallery.

(MISSABLE)

This trophy is only achievable in Chapter 9: Dead on Arrival. After fixing the elevator, you’ll pass the Shooting Gallery.Activate the Shooting Gallery and defeat all enemies present to unlock the trophy. Remember to pick up the Node and other resources from the lockers (they unlock after you defeat the enemies.

This trophy is also a part of the following guide – Dead Space All Collectible Locations [Logs, Upgrades, Marker Fragments, Nodes etc.]

Z-Baller
Complete Level 6 in Zero-G Basketball.

This trophy is only achievable in Chapter 10: End of Days. You need a total of 220 Points to reach level 6. It can take a couple of tries, but focusing on the glowing goals and only missing one or two shots will ensure that you get the trophy – the glowing goals grant double points.

This trophy is also a part of the following guide – Dead Space All Collectible Locations [Logs, Upgrades, Marker Fragments, Nodes etc.]

Full Clearance
Create the Master Security Override.

This trophy is also a part of the following guide – Dead Space All Collectible Locations [Logs, Upgrades, Marker Fragments, Nodes etc.]

Brute Force
Kill a Brute.

Automatic story-related trophy, cannot be missed. This trophy unlocks when you defeat the first Brute in Chapter 4.

Exterminator
Kill the Leviathan.

Automatic story-related trophy, cannot be missed. This trophy unlocks when you defeat the Leviathan in Chapter 6.

Get Off My Ship!
Kill the Leviathan Remnant.

Automatic story-related trophy, cannot be missed. This trophy unlocks when you defeat the Leviathan Remnant in Chapter 8.

Mindless Prey
Kill the Hive Mind.

Automatic story-related trophy, cannot be missed. This trophy unlocks when you defeat the final boss, the hive Mind, in Chapter 12.

Marked
Pick up a Marker fragment for the first time.

See trophy Reunion.

Reunion
See the alternative ending on any difficulty mode.

The Secret Alternate Ending are only obtainable in New Game Plus. You need to collect all 12 Marker Fragments and place them in the Crew Quarters to unlock the secret ending.

All of this needs to be done before you leave the USG Ishimura in Chapter 11.


Dead Space Remake 100% Guide

Dead Space All Collectible Locations

There is a total of 324 Collectibles in the new Dead Space Remake. Below is a list with the different type of Collectibles and how many of each you need for the different trophies. You need to keep an eye out for certain Collectibles on your first playthrough. Look out for Schematics, Weapons, Weapon Upgrades, Nodes, Side Missions and Chapter-specific Trophies.

Everything on the USG Ishimura (except Collectibles and a Trophy earned in Chapter 9) can be collected up until the point of no return in Chapter 11, except certain Logs triggered by certain actions in different Chapters. At the end of Chapter 11 you’ll be prompted with a dialogue box asking you if you want to leave the ship.

NOTE: All Collectibles carry over to New Game Plus along with Nodes and Credits you get for completing the game. Reach the 1st Shop in New Game Plus to recieve all your collected items and gear.

Collectibles by type

  • 188 Logs – 150 Needed for :bronze: Story Teller and :bronze: Legend Teller 
  • 13 Schematics – 12 Needed for :bronze: Merchant 
  • 9 Weapons – :bronze: Full Arsenal 
  • 21 Weapon Upgrades – :silver: Built To Order 
  • 6 Suit Upgrades – Needed for :gold: Maxed Out 
  • 67 Nodes – 189 total needed for :gold: Maxed Out, which you need to go into New Game Plus to find/buy enough Nodes
  • 3 Side Missions – :silver: Full Clearance, :silver: Final Regeneration and :silver: Whole Again 
  • 5 Chapter-specific Trophies –
  • 12 Marker Fragments (New Game Plus) – 1 Needed for :bronze: Marked, all needed for :silver: Reunion

Most Logs will come naturally through normal play, some of them are missable and require certain actions before they trigger. Story Logs that play throughout the story counts towards your progress for a total of 150 Logs.

Schematics are found around the USG Ishimura. You need to return them to the shop to purchase new Suits are Weapon Upgrades. They are also tied to fully upgrading everything for the trophy :gold: Maxed Out.

I recommend completing the 3 Side Missions on your first playthrough,. You can complete all 3 up until the end of Chapter 11 (point-of-no-return), along with all other Collectibles – except upgrades and Marker Fragments, you will get the Trophies related to those Collectibles in NG+.


All-in-one Collectible Video Guide


Chapters

New Game Plus Collectibles


Wanted Dead trophy guide

Wanted: Dead All Collectible Locations – 100% Guide

There is a total of 92 Collectibles in Wanted: Dead related to “Collections.” The Collectibles are found across all 5 Missions and the Police HQ – every Collectible in the main story is missable. The only Collectibles that aren’t missable are the ones collected in the Crane Game mini-game. You can acces the mini-game from the Main Menu or Police HQ at any time.

You need to collect all 92 Collectibles listed in “Collections” to unlock the trophy True Collector trophy. You will also unlock trophyOtaku for collecting all 18 Figures which are a part of “Collections.”

Collectibles by type

  • 20 Reports
  • 15 Profiles
  • 7 Photos
  • 6 Other
  • 5 Maps
  • 18 Figures
  • 21 Songs

If you miss a Collectible from the main story, you need to start a New Game or New Game Plus. The Collectibles are saved on your Profile no matter which option you choose.

Check “Collections” from the Main Menu to get an overview of what you still need to collect. NOTE: If you miss a Collectible on your 1st or 2nd visit to Ploice HQ (small hub inbetween Missions), then you can collect them all on your 3rd visit. The video guide shows the Collectibles in Police HQ as soon as they become available.

Mission 1: Dauer HQ

#1: Dauer HQ Map (Map 1/5) – 00:00

#2: Safety Department Reports (Reports 1/20) – 00:21

#3: Unknown Gunner Report (Other 1/6) – 00:34

#4: Dauer Maintenance Notice (Reports 2/20) – 00:46

#5: Unknown Shielder Report (Other 2/6) – 00:58

#6: Dauer Pamplet (Other 3/6) – 1:09

#7: Unknown Elite Report (4/6)


Police HQ [1st visit]

#8: Police HQ Map (Map 2/5)

#9: Apartment Report (Reports 3/20)

#10: Richter’s Profile (Profiles 1/15)

#11: Dauer HQ Report (Reports 4/20)

#12: Stone’s Profile (Profiles 2/15)

#13: Doc’s Profile (Profiles 3/15)

#14: Apartment Incident (Photo 1/7)

#15: Dauer Incident (Photo 2/7)


Mission 2: Kowloon Park

#16: Kowloon Park Map (Map 3/5)

#17: Synth Armaments Manual A (Reports 5/20)

#18: Synth Armaments Manual B (Reports 6/20)


Police HQ [2nd visit]

#19: Ramen Shop (Photo 3/7)

#20: Mr. X’s Profile (Profiles 4/15)

#21: Kowloon Park Incident Report (Reports 7/20)

#22: Restrained Android Report (Reports 8/20)

#23: Ramen Shop Guidebook (Reports 9/20)

#24: Gunsmith’s Profile (Profiles 5/15)

#25: Madam Wong’s Profile (Profiles 6/15)

#26: Kowloon Park Incident (Photo 4/7)

#27: Paws and Friends (Photo 5/7)

#28: October’s Profile (Profiles 7/15)

#29: August’s Picture (Photo 6/7)

#30: Cortez’s Profile (Profiles 8/15)

#31: Spider Tanks Report (Reports 10/20)

#32: Arcade Machine (Reports 11/20)

#33: Captain’s Profile (Profiles 9/15)

#34: Herzog’s Profile (Profiles 10/15)

#35: August’s Profile (Profiles 11/15)


Mission 3: Club Deaf Panther

#36: Club Deaf Panther Map (Map 4/5)

#37: Club Member’s Card (Other 5/6)

#38: Paper Napkin (Other 6/6)

#39: Mustafa’s Gang Report 1 (Reports 12/20)

#40: Mustafa’s Gang Report 2 (Reports 13/20)


Police HQ [3rd visit]

#41: Club Incident Report (Reports 14/20) –

#42: Mustafa’s Profile (Profiles 12/15)

#43: Emma (Profiles 13/15)

#44: ENGEL Shield’s Report (Reports 15/20)

#45: Kolchak’s Profile (Profiles 14/15)

#46: Club Deaf Panther (Photo 7/7)


Mission 4: Police HQ

#47: ENGEL Soldier’s Report (Reports 16/20)

#48: ENGEL Melee’s Report (Reports 17/20)

#49: ENGEL Heavy’s Report (Reports 18/20)

#50: ENGEL Elite Melee’s Report (Reports 19/20)

#51: ENGEL Ninja’s Report (Reports 20/20)

Mission 5: Kowloon Streets

#52: Kowloon Street Map (5/5)

#53: Mr. Holiday’s Profile (Profiles 15/15)


Crane Game [Mini-Game] – Collectibles 54-92

– Abduction: 12 Figures

– Capsule Capture: 6 Figures + 21 Songs

There are 4 different colors of collectible capsules in the Crane Game Capsule Capture =

– Yellow contain Memories [another trophy].

– Red contain 10 different Ramen songs [Check the mini-game to see how many you have].

– Blue contain 6 different songs [The Final Push, 99 Luftballons, Meet Mr. Holiday, Crazy Cat Lady, Night Shift, Before It’s Over]

– Green contain 5 different songs [Engel Takes Over, Job Audition Blues, Venomous Grace, Disco Fever, Mech Assault]

NOTE: It can take HOURS to get all songs since they are RANDOM.



Dead Space Chapter 2: Intensive Care Collectible Locations

There is a total of 31 Collectibles in Chapter 2: Intensive Care. 12 of the Collectibles are Story-related (unmissable) and will unlock naturally.

Below the video you’ll find a full list of all Collectibles. The video covers everything that you need to collect which are missable. If you miss a physical Log, you can return later and pick it up.

Everything on the USG Ishimura (except Collectibles and a Trophy earned in Chapter 9) can be collected up until the point of no return in Chapter 11, except certain Logs triggered by certain actions in different Chapters. At the end of Chapter 11 you’ll be prompted with a dialogue box asking you if you want to leave the ship.

Collectibles in Video (Missable)

Weapon 4: Pulse Rifle

Node 5

Log 18 – Patient Harris

Log 19 – Calculated Risks

Schematic 1 – Pulse Rounds

Log 23 – Nicole’s Log / Side Mission 1 – Scientific Methods Step 1

Log 24 – Anonymized Transcript

Log 25 – Marker Discovery

Log 26 – They Defy Death Itself

Schematic 2 – Stasis Pack

Log 27 – Vital Personnel

Node 6

Weapon Upgrade 1 – Cartridge Rack (Plasma Cutter)

Log 30 – Patient Observations

Side Mission 1 – Scientific Methods Step 2

Log 31 – Nicole’s Study (Side Missions) / Side Mission 1 – Scientific Methods Step 3

Log 32 – Rats in the Walls

Log 33 – Colony’s Problems

Node 7

Log 34 – Autopsy Report

Node 8

Node 9


Story-related Collectibles (Unmissable)

Weapon 3 – Kinesis Module

Log 17 – Destroy the Barricade

Log 20 – Found a Hydrazine Tank

Log 21 – Shook the Whole Ship

Log 22 – Almost Got Me

Log 28 – Found a Shock Pad

Log 29 – Find the Captain’s Rig

Log 35 – Transmitting Codes / Security Clearance Level 1

Log 36 – Go to Engineering