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dead space 100% guide

Dead Space Chapter 12: Dead Space Collectible Locations

There is a total of 17 Collectibles in Chapter 12: Dead Space. 9 of the Collectibles are Story-related (unmissable) and will unlock naturally.

Below the video you’ll find a full list of all Collectibles. The video covers everything that you need to collect which are missable. If you miss a physical Log, you can return later and pick it up.

Everything on the USG Ishimura (except Collectibles and a Trophy earned in Chapter 9) can be collected up until the point of no return in Chapter 11, except certain Logs triggered by certain actions in different Chapters. At the end of Chapter 11 you’ll be prompted with a dialogue box asking you if you want to leave the ship.


dead space remake all collectibles

Dead Space Chapter 11: Alternate Solutions Collectible Locations

There is a total of 16 Collectibles in Chapter 11: Alternate Solutions. 10 of the Collectibles are Story-related (unmissable) and will unlock naturally.

Below the video you’ll find a full list of all Collectibles. The video covers everything that you need to collect which are missable. If you miss a physical Log, you can return later and pick it up.

Everything on the USG Ishimura (except Collectibles and a Trophy earned in Chapter 9) can be collected up until the point of no return in Chapter 11, except certain Logs triggered by certain actions in different Chapters. At the end of Chapter 11 you’ll be prompted with a dialogue box asking you if you want to leave the ship.


Dead Space Chapter 10: End of Days Collectible Locations

There is a total of 34 Collectibles in Chapter 10: End of Days. 5 of the Collectibles are Story-related (unmissable) and will unlock naturally. You will be during a lot of backtracking during this Chapter after completing after creating the Master Security Clearance (also included in video).

Below the video you’ll find a full list of all Collectibles. The video covers everything that you need to collect which are missable. If you miss a physical Log, you can return later and pick it up.

Everything on the USG Ishimura (except Collectibles and a Trophy earned in Chapter 9) can be collected up until the point of no return in Chapter 11, except certain Logs triggered by certain actions in different Chapters. At the end of Chapter 11 you’ll be prompted with a dialogue box asking you if you want to leave the ship.


dead space chapter 9

Dead Space Chapter 9: Dead on Arrival Collectible Locations

There is a total of 16 Collectibles in Chapter 9: Dead on Arrival. 8 of the Collectibles are Story-related (unmissable) and will unlock naturally.

Below the video you’ll find a full list of all Collectibles. The video covers everything that you need to collect which are missable. If you miss a physical Log, you can return later and pick it up.

Note: You can’t return to this Chapter – so make sure to collect everything.

Everything on the USG Ishimura (except Collectibles and a Trophy earned in Chapter 9) can be collected up until the point of no return in Chapter 11, except certain Logs triggered by certain actions in different Chapters. At the end of Chapter 11 you’ll be prompted with a dialogue box asking you if you want to leave the ship.


dead space remake chapter 8

Dead Space Chapter 8: Search and Rescue Collectible Locations

There is a total of 23 Collectibles in Chapter 8: Search and Rescue. 12 of the Collectibles are Story-related (unmissable) and will unlock naturally.

Below the video you’ll find a full list of all Collectibles. The video covers everything that you need to collect which are missable. If you miss a physical Log, you can return later and pick it up.

Everything on the USG Ishimura (except Collectibles and a Trophy earned in Chapter 9) can be collected up until the point of no return in Chapter 11, except certain Logs triggered by certain actions in different Chapters. At the end of Chapter 11 you’ll be prompted with a dialogue box asking you if you want to leave the ship.


Dead Space Chapter 7: Into The Void Collectible Locations

There is a total of 30 Collectibles in Chapter 7: Into The Void. 15 of the Collectibles are Story-related (unmissable) and will unlock naturally.

Below the video you’ll find a full list of all Collectibles. The video covers everything that you need to collect which are missable. If you miss a physical Log, you can return later and pick it up.

Everything on the USG Ishimura (except Collectibles and a Trophy earned in Chapter 9) can be collected up until the point of no return in Chapter 11, except certain Logs triggered by certain actions in different Chapters. At the end of Chapter 11 you’ll be prompted with a dialogue box asking you if you want to leave the ship.


dead space chapter 6

Dead Space Chapter 6: Environmental Hazard Collectible Locations

There is a total of 35 Collectibles in Chapter 6: Environmental Hazard. 19 of the Collectibles are Story-related (unmissable) and will unlock naturally.

Below the video you’ll find a full list of all Collectibles. The video covers everything that you need to collect which are missable. If you miss a physical Log, you can return later and pick it up.

Everything on the USG Ishimura (except Collectibles and a Trophy earned in Chapter 9) can be collected up until the point of no return in Chapter 11, except certain Logs triggered by certain actions in different Chapters. At the end of Chapter 11 you’ll be prompted with a dialogue box asking you if you want to leave the ship.


dead space remake 100%

Dead Space Chapter 5: Lethal Devotion Collectible Locations

There is a total of 19 Collectibles in Chapter 5: Lethal Devotion. 10 of the Collectibles are Story-related (unmissable) and will unlock naturally.

Below the video you’ll find a full list of all Collectibles. The video covers everything that you need to collect which are missable. If you miss a physical Log, you can return later and pick it up.

Everything on the USG Ishimura (except Collectibles and a Trophy earned in Chapter 9) can be collected up until the point of no return in Chapter 11, except certain Logs triggered by certain actions in different Chapters. At the end of Chapter 11 you’ll be prompted with a dialogue box asking you if you want to leave the ship.


dead space collectibles

Dead Space Chapter 4: Obliteration Imminent Collectible Locations

There is a total of 33 Collectibles in Chapter 4: Obliteration Imminent. 14 of the Collectibles are Story-related (unmissable) and will unlock naturally.

Below the video you’ll find a full list of all Collectibles. The video covers everything that you need to collect which are missable. If you miss a physical Log, you can return later and pick it up.

Everything on the USG Ishimura (except Collectibles and a Trophy earned in Chapter 9) can be collected up until the point of no return in Chapter 11, except certain Logs triggered by certain actions in different Chapters. At the end of Chapter 11 you’ll be prompted with a dialogue box asking you if you want to leave the ship.


Dead Space Remake Guide

Dead Space Remake Trophy Guide & Roadmap


Roadmap

  • Estimated trophy difficulty: 6/10
  • Approximate amount of time to platinum:  19-25 Hours
  • Offline Trophies: 48 (1trophy, 2trophy, 10trophy, 35trophy)
  • Online Trophies: 0
  • Hardest Trophiestrophy Untouchable
  • Number of missable trophies: 0
  • Glitched trophies: 0
  • Does difficulty affect trophies?: Yes, you need to complete the game on Impossible Difficulty
  • Minimum Playthroughs: 2
  • PS4/PS5 Crossbuy: Yes
  • Free-Roam / Chapter Select after Story?: 
  • Release Date: January 27, 2023

STEP 1: Complete the Game on any Difficulty using only the Plasma Cutter + All Collectibles + 3 Side Missions (7-9 Hours)

I recommend that you complete the game on “Story” or “Easy” difficulty using only the Plasma Cutter on your first playthrough. On lower difficulties you can save up more Credits, you can sell Med Packs and excess ammo. This can potentially save some time later on.

Completing the game using only the Plasma Cutter is quite easy, so don’t worry to much about the difficulty, no matter which you choose.

Besides the above, I recommend following this guide – Dead Space All Collectible Locations [Logs, Upgrades, Marker Fragments, Nodes etc.]

You need to collect all Collectibles and complete the 3 Side Missions. Then you can skip them on your New Game Plus playthrough (beside Nodes which are used for all upgrades). The 3 Side Missions can be completed up until the point-of-no-return in Chapter 11. Be sure to have completed the Side Missions by then. The Missions are included in the linked guide above with minimal back-tracking. Also keep and eye out for the 3 chapter-specific trophies listed below.

Side Mission overview:

  • Mission 1: Scientific Methods (trophy Whole Again) – Can be started in Chapter 2, and completed as early as Chapter 10.
  • Mission 2: Premeditated Practices (trophy Final Regeneration) – Can be started in Chapter 6, and completed as early as Chapter 7.
  • Mission 3: You Are Not Authorized (trophy Full Clearence) – Can be started in Chapter 2, and completed as early as Chapter 10.

Chapter-specific trophies overview:

Trophies earned during this step:

STEP 2: Complete New Game Plus and earn the Secret Alternate Ending + Fully Upgrade Everything + 30 Kills with every Weapon (6-8 Hours)

Complete the game again using your save from your first playthough. Start New Game Plus from the main menu. This time you need to collect all the Nodes again, and purchase enough Nodes to upgrade all weapons and the suit.

There’s a new Collectible that spawns in New Game Plus – the 12 Marker Fragments. You need to collect all 12 and place them at a specifc spot in Crew Quarters, this will unlock the Secret Alternate Ending (trophy Reunion). Be sure that you place the 12 Markers as soon as you collect the last one in Chapter 11.

For more info, refer to the specific trophy or the Collectible Guide – Dead Space All Collectible Locations [Logs, Upgrades, Marker Fragments, Nodes etc.]

Trophies earned during this step:


STEP 3: Complete the game on Impossible (6-8 Hours)

The Impossible difficulty as not nearly as difficult as the original game. The only issue is that you difficulty reverts to “Hard” if you die, making this a kind of permadeath mode.

There are multiple workarounds to this trophy. The first option is to upload your save to the PS+ cloud – that way you can download your uploaded save if you die.

Another option is to quickly pause the game if you happen to die (watch a death animation or red screen), quit to main menu and hit continue. That way the game won’t have time to register the death and you’ll be able to continue on Impossible.


Trophy Guide

Concordance Officer
Collect all Trophies.

Collect all other trophies to unlock the Platinum.

Welcome Aboard
Complete Chapter 1 on any difficulty setting.

Automatic story-related trophy, cannot be missed.

Lab Rat
Complete Chapter 2 on any difficulty setting.

Automatic story-related trophy, cannot be missed.

All Systems Go
Complete Chapter 3 on any difficulty setting.

Automatic story-related trophy, cannot be missed.

Cannon Fodder
Complete Chapter 4 on any difficulty setting.

Automatic story-related trophy, cannot be missed.

True Believer
Complete Chapter 5 on any difficulty setting.

Automatic story-related trophy, cannot be missed.

Greenhouse Effect
Complete Chapter 6 on any difficulty setting.

Automatic story-related trophy, cannot be missed.

S.O.S.
Complete Chapter 7 on any difficulty setting.

Automatic story-related trophy, cannot be missed.

Strange Transmissions
Complete Chapter 8 on any difficulty setting.

Automatic story-related trophy, cannot be missed.

Wreckage
Complete Chapter 9 on any difficulty setting.

Automatic story-related trophy, cannot be missed.

Keeper of the Faith
Complete Chapter 10 on any difficulty setting.

Automatic story-related trophy, cannot be missed.

Betrayed
Complete Chapter 11 on any difficulty setting.

Automatic story-related trophy, cannot be missed.

Exodus
Complete Chapter 12 on any difficulty setting.

Automatic story-related trophy, cannot be missed.

Final Regeneration
Discover the Hunter’s origins.

This trophy is a part of the following guide – Dead Space All Collectible Locations [Logs, Upgrades, Marker Fragments, Nodes etc.]

Whole Again
Pursue Nicole’s investigation.

This trophy is a part of the following guide – Dead Space All Collectible Locations [Logs, Upgrades, Marker Fragments, Nodes etc.]

Set A Benchmark
Complete the game on Medium difficulty or above.

Difficult-related trophies stack. You can complete the game on “easy” or “story” for your first two playthroughs if you want. This trophy will unlock when you complete the game on “Impossible.”

Untouchable
Complete the game in Impossible Mode.

This trophy has been changed from the original Dead Space. This time the difficulty setting is “hard,” and the only catch is that dying reverts your save to a lower difficulty – meaning you have to beat “Impossible” difficulty without dying.

There are multiple workarounds to this trophy. The first option is to upload your save to the PS+ cloud – that way you can download your uploaded save if you die.

Another option is to quickly pause the game if you happen to die (watch a death animation or red screen), quit to main menu and hit continue. That way the game won’t have time to register the death and you’ll be able to continue on Impossible.

Trusted Contractor
Complete New Game Plus on any difficulty mode.

You unlock New Game Plus after completing the game. Simply complete the game again to unlock the trophy. The only difference in NG+ is the appearence of a new Collectible (Marker Fragments) along with the option to unlock the Secret Alternate Ending.

You can only choose the difficulty you previously completed the game on, which means you can’t choose Impossible difficulty in NG+ to make it easier.

Full Arsenal
Own every weapon in the game.

There is a total of 7 actual weapons in the game, along with Stasis and Kinesis Module. The Plasma Cutter and to Modules are story-related. The rest are missable until the point-of-no-return. Refer to Dead Space All Collectible Locations [Logs, Upgrades, Marker Fragments, Nodes etc.] for their locations.

List of weapons:

  • Plasma Cutter – Chapter 1
  • Stasis Module – Chapter 1
  • Kinesis Module – Chapter 2
  • Pulse Rifle – Chapter 2
  • Ripper – Chapter 3
  • Flamethrower – Chapter 3
  • Contact Beam – Chapter 4
  • Line Gun – Chapter 5
  • Force Gun – Chapter 6

Built To Order
Install every weapon upgrade.

There is a total of 21 Weapon Upgrades in the game – 3 for each weapon.

Refer to Dead Space All Collectible Locations [Logs, Upgrades, Marker Fragments, Nodes etc.] for the locations of all weapon upgrades. Some upgrades need to be purchased from the shop.

Note: The trophy unlocks when you visit the Bench and look on every weapon branch, after finding and purchasing every upgrade at the shop.

Autofire
Kill 30 enemies with the Pulse Rifle.

Simply kill 30 enemies with the Pulse Rifle. You can get all weapon related trophies on your second playthrough in NG+, after you completed the game using only the Plasma Cutter.

Live with the Hot Ones
Kill 30 enemies with the Flamethrower.

Simply kill 30 enemies with the Flamethrower. You can get all weapon related trophies on your second playthrough in NG+, after you completed the game using only the Plasma Cutter.

A Cut Above
Kill 30 enemies with the Ripper.

Simply kill 30 enemies with the Ripper. You can get all weapon related trophies on your second playthrough in NG+, after you completed the game using only the Plasma Cutter.

Pusher
Kill 30 enemies with the Force Gun.

Simply kill 30 enemies with the Force Gun. You can get all weapon related trophies on your second playthrough in NG+, after you completed the game using only the Plasma Cutter.

Eviscerator
Kill 30 enemies with the Line Gun.

Simply kill 30 enemies with the Line Gun. You can get all weapon related trophies on your second playthrough in NG+, after you completed the game using only the Plasma Cutter.

Full Contact
Kill 30 enemies with the Contact Beam.

Simply kill 30 enemies with the Pulse Contact Beam. You can get all weapon related trophies on your second playthrough in NG+, after you completed the game using only the Plasma Cutter.

One Gun
Beat the game using only the Plasma Cutter.

This trophy is actually quite easy – the Plasma Cutter is easily the best weapon in the game. You’ll collect all upgrades on your first playthrough which is also your “Plasma Cutter only run” – put every Node into your Plasma Cutter branch and Suit branch.

Play on “Story” difficulty if you want to breeze through the game. But even on “Normal” it won’t be much of a challenge, but a more balanced challenge for any player.

Late in the story you can find the last Plasma Cutter upgrade which powers up your melee. This is very over-powered, even for Impossible difficulty. It can give you a bit more of an edge if your struggling.

Pack Rat
Place 25 items in Storage.

Simply visit any shop and put a total of 25 items into storage. This will come naturally over the course of the game.

Story Teller
Collect 75 Logs.

See trophy Legend Teller.

Legend Teller
Collect 150 Logs.

There is a total of 188 Logs in the game. Most Logs will unlock while following the main story. Story-related Logs counts towards your trophy progress. Realistically you only need to collect around 40-50 Logs.

Refer to Dead Space All Collectible Locations [Logs, Upgrades, Marker Fragments, Nodes etc.]

Merchant
Collect all Schematics.

There is a total of 13 Schematics in the game, but the trophy unlocks after collecting 12 of them. The reason behind it is because a Schematic in Chapter 9 is missable. You can’t return to the area after completing that specifc Chapter.

Refer to Dead Space All Collectible Locations [Logs, Upgrades, Marker Fragments, Nodes etc.] for all Schematic locations.

Marksman
Dismember 50 Limbs.

See trophy Surgeon

Surgeon
Dismember 500 Limbs.

The best ways to eliminate enemies is by dismembering limbs. That is one of the core mechanics in Dead Space. This will come naturally on your first playthrough.

Wishbone
Rip off a dangling limb using Kinesis.

This trophy sounds easy, but it’s not – it can prove quite frustrating. Whenever you shot a Necromorph, their limbs will take damage and start to deteriorate.When the limb is dangling, you need to use Kenesis to pull it off. The issue is that the limb falls off by itself quite fast.

Spam Stasis and focus on damaging a specifc shoulder joint with the Pulse Rifle. As soon as the limb starts to dangle, activate Kinesis and pull it off (Aim high with Kinesis, or else you pull of the bladed bone at the end of the Necromorphs hand).

Raise The Stakes
Pin an enemy.

This will most likely come naturally. There are two ways to pin enemies. First option is to pick up spike looking items around the ship with Kinesis and shoot them at the Necromrophs. The spikes have a white glow to them.

The other and far better option is to shoot of a necromorph arm/hand, use Kinesis on the bladed bone and shoot it back at them. The Necromorph needs to be pinned to a wall for the trophy to unlock.

Freeze
Use Stasis on 50 enemies.

This will unlock naturally on your first playthrough.

Backbreaker
Kill 10 enemies with a stomp attack.

This will most likely unlock naturally on your first playthrough.

Maxed Out
Fully upgrade all weapons and equipment.

You need to fully upgrade all 7 weapons along with the suit. Before that’s even possible, you need to collect/purchase all 21 Weapon Upgrades and purchase the Level 6 Suit.

It takes a total of 189 Nodes to fully upgrade everything. 59 Nodes can be picked up (found around the map and dropped from Brutes), then you get 10 Nodes for completing the game, and the last option to acquire Nodes is to purchase them at the shop for 10,000 Credits each.

That means that you can get at least 90 nodes on your forst playthrough (without purchasing any Nodes), then you can recollect the 59 Nodes in NG+. That leaves the last 42 Nodes to be purchased at the shop for a toal of 420,000 Credits. If you conserve ammo and sell everything else, you’ll have way more than enough Credits by the end of your NG+ playthrough.

There’s Always Peng!
Find the Peng Treasure.

The Peng Treasure have moved location since the original Dead Space. You find the Treasure near the start of Chapter 11.

As soon as you go down an elevator (your objective is to transport the Marker), turn around and move the objects with Kenesis to reveal som lockers. The Peng Treasure is located in the locker to the left.

Front Toward Enemy
Survive the Shooting Gallery.

(MISSABLE)

This trophy is only achievable in Chapter 9: Dead on Arrival. After fixing the elevator, you’ll pass the Shooting Gallery.Activate the Shooting Gallery and defeat all enemies present to unlock the trophy. Remember to pick up the Node and other resources from the lockers (they unlock after you defeat the enemies.

This trophy is also a part of the following guide – Dead Space All Collectible Locations [Logs, Upgrades, Marker Fragments, Nodes etc.]

Z-Baller
Complete Level 6 in Zero-G Basketball.

This trophy is only achievable in Chapter 10: End of Days. You need a total of 220 Points to reach level 6. It can take a couple of tries, but focusing on the glowing goals and only missing one or two shots will ensure that you get the trophy – the glowing goals grant double points.

This trophy is also a part of the following guide – Dead Space All Collectible Locations [Logs, Upgrades, Marker Fragments, Nodes etc.]

Full Clearance
Create the Master Security Override.

This trophy is also a part of the following guide – Dead Space All Collectible Locations [Logs, Upgrades, Marker Fragments, Nodes etc.]

Brute Force
Kill a Brute.

Automatic story-related trophy, cannot be missed. This trophy unlocks when you defeat the first Brute in Chapter 4.

Exterminator
Kill the Leviathan.

Automatic story-related trophy, cannot be missed. This trophy unlocks when you defeat the Leviathan in Chapter 6.

Get Off My Ship!
Kill the Leviathan Remnant.

Automatic story-related trophy, cannot be missed. This trophy unlocks when you defeat the Leviathan Remnant in Chapter 8.

Mindless Prey
Kill the Hive Mind.

Automatic story-related trophy, cannot be missed. This trophy unlocks when you defeat the final boss, the hive Mind, in Chapter 12.

Marked
Pick up a Marker fragment for the first time.

See trophy Reunion.

Reunion
See the alternative ending on any difficulty mode.

The Secret Alternate Ending are only obtainable in New Game Plus. You need to collect all 12 Marker Fragments and place them in the Crew Quarters to unlock the secret ending.

All of this needs to be done before you leave the USG Ishimura in Chapter 11.